A UI/UX designer in Dhaka, working with founders and product teams to turn early ideas into interfaces people can actually use.
A short discovery phase — reviewing what exists, talking to a handful of users if possible, and writing down the actual problem in one or two sentences before opening Figma.
Low-fidelity flows for the highest-risk journeys, tested where possible. Structural problems are far cheaper to fix here than after the visual design is done.
High-fidelity screens built from a shared set of components, including the edge cases — empty states, errors, loading — not just the happy path.
An annotated file, a short walkthrough with engineering, and availability during build for the inevitable 'what happens if...' questions.
The empty states, the loading screens, the moment someone gets stuck. My goal on every project is the same: make the product feel obvious, even when what’s happening underneath isn’t.
Outside of client work, I spend a lot of time picking apart how other products are put together — usually by rebuilding small pieces of them myself.
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